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understanding chess endgames
 


UNDERSTANDING CHESS ENDGAMES

Author: John Nunn

Gambit (2009)

231 pages

$23.95

 

Reviewed by John Donaldson

 

English GM John Nunn is the rare chess author who continually produces outstanding books on all parts of the game. Such is his sustained level of excellence that one can safely buy a book of his sight unseen in confidence that it will be interesting and instructive. His latest, UNDERSTANDING CHESS ENDGAMES, is no exception. Still, with Gambit having produced another dozen books on the ending, many of them by the same author, it does beg the question of why to get this particular one.

 

The answer is that it is an excellent comprehensive one-volume introduction to the endgame that is aimed at a wide audience. Just how comprehensive it is can be seen by an examination of the table of contents which is several pages long.

 

King and Pawn Endings 9

1 King and Pawn vs King (1) 10

2 King and Pawn vs King (2) 12

3 The Rook’s Pawn 14

4 King and Two Pawns vs King 16

5 Shouldering Away 18

6 King Geometry 20

7 Extra Pawn 22

8 Outside Passed Pawn 24

9 Protected Passed Pawn 26

10 Active King 28

11 Breakthrough 30

12 Opposition 32

13 Distant Opposition 34

14 Triangulation 36

15 Reserve Tempi 38

16 Transformation to a Queen Ending (1) 40

17 Transformation to a Queen Ending (2) 42

18 Surprise Moves 44

Knight Endings 46

19 Knight vs Pawn 48

20 Knight vs More Pawns 50

21 Extra Piece 52

22 Extra Pawn 54

23 Positional Factors 56

24 Tactical Ideas 58

Same-Coloured Bishop Endings 60

25 Bishop vs Pawns 62

26 Rook’s Pawn and Wrong Bishop 64

27 Bishop and Pawn vs Bishop (1) 66

28 Bishop and Pawn vs Bishop (2) 68

29 Extra Pawn 70

30 Bad Bishop 72

Opposite-Coloured Bishop Endings 74

31 Bishop and Two Pawns vs Bishop 76

32 Blockade 78

33 Passed Pawns 80

Bishop vs Knight Endings 82

34 Bishop and Pawn vs Knight 84

35 Knight and Pawn vs Bishop 86

36 The Dominant Bishop 88

37 Bishop or Knight? 90

38 Two Bishops vs Bishop and Knight 92

39 Two Bishops vs Two Knights 94

Rook Endings 96

40 Rook vs Pawn (1) 98

41 Rook vs Pawn (2) 100

42 Rook vs Two Connected Passed Pawns 102

43 Rook vs Two Isolated Passed Pawns 104

44 R+P vs R – The Standard Draw 106

45 Lucena Position 108

46 R+P vs R – Enemy King Cut Off (1) 110

47 R+P vs R – Enemy King Cut Off (2) 112

48 R+P vs R – Checking from the Side 114

49 R+P vs R – Moving to the Short Side 116

50 Rook and Rook’s Pawn vs Rook 118

51 Van†ura Draw 120

52 Rook and Two Pawns vs Rook (1) 122

53 Rook and Two Pawns vs Rook (2) 124

54 R+fP+hP vs R 126

55 Extra Pawn on One Side 128

56 Extra Passed Pawn – Rook in Front of the Pawn 130

57 Extra Passed Pawn – Rook Behind the Pawn 132

58 Connected Passed Pawns 134

59 Pawn Weaknesses 136

60 Active King 138

61 Rook on the Seventh 140

62 Tactical Tricks (1) 142

63 Tactical Tricks (2) 144

64 Manoeuvring in Rook Endings 146

65 Defence in Rook Endings 148

66 Double Rook Endings 150

Rook vs Minor Piece Endings 152

67 Rook vs Bishop 154

68 Rook vs Knight 156

69 Rook + Pawn vs Bishop 158

4 UNDERSTANDING CHESS ENDGAMES

70 Rook + Pawn vs Knight 160

71 Rook + Pawn vs Bishop + Pawn 162

72 Rook + Pawn vs Knight + Pawn 164

73 Rook vs Bishop: Pawns on One Wing 166

74 Rook vs Bishop: Pawns on Both Wings 168

75 Rook vs Knight: More Pawns 170

Queen Endings 172

76 Queen vs Pawn (1) 174

77 Queen vs Pawn (2) 176

78 Queen and Pawn vs Queen (1) 178

79 Queen and Pawn vs Queen (2) 180

80 King Safety 182

81 Passed Pawns 184

82 Active King 186

83 Escaping the Checks 188

84 Extra Pawn on One Side 190

Other Material Combinations 192

85 Mating with Bishop and Knight 194

86 Queen vs Rook (1) 196

87 Queen vs Rook (2) 198

88 Rook and Minor Piece vs Rook 200

89 Rook vs Two Minor Pieces 202

90 Queen vs Rook and Minor Piece 204

91 Queen vs Two Rooks 206

92 Rook and Minor Piece Endings (1) 208

93 Rook and Minor Piece Endings (2) 210

94 Queen and Minor Piece Endings 212

95 Heavy-Piece Endings 214

Tactical Ideas 216

96 Mate 218

97 Stalemate 220

98 Pawn Promotion 222

99 Underpromotion 224

100 Imagination 226

 

While Nunn deals with many topics, UNDERSTANDING CHESS ENDGAMES is not overwhelming. There is a lot of prose explanation. Introductions and summaries reinforce the lessons learned. Players as low as 1600 should be able to make their way though the first part of the book but later on there is material that will be challenging for players up to 2200 and a good refresher course even up to 2400.

 

Recommended

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