SECRETS OF CHESS TRANSFORMATIONS
Author: Drazen Marovic
208 pages
$27.50
Gambit (2004)
www.gambitbooks.com
IMPROVE YOUR ATTACKING CHESS
Author: Simon Williams
160 pages
$19.95
Gambit (2004)
www.gambitbooks.com
By IM John Donaldson
MODERN CHESS ANALYSIS by Robin Smith is a thought-provoking
book on a subject that has not been well covered
in the chess literature. Everyone knows that
computers are incredible calculating monsters
that are getting stronger every year, but how
do we use them to help us improve?
Correspondence GM Robin Smith is not short of
ideas. His position is that, while computers
rarely err in tactical matters and human beings
are superior at things like long term planning,
the combination of the two working together can
be incredibly strong.
To this end, he covers the weaknesses of the
computer so that the human user can better be
on the lookout for when it's appropriate for
them to intervene. One eye opening computer example
Smith gives is a Rook and Pawn endgame where
White has a Rook on a8, Black a Rook on a1 and
White repeatedly plays a6-a7, not realizing that
this square must be left open for the White King.
This is something that not only GMs and IMs would
know. Computers that might play tactical positions
at 2800 sometimes don't have a clue because their
horizon does not allow them to see far enough
ahead. It's true that five piece endgames are
now played perfectly by computers due to dedicated
table bases that incorporate all known information,
but add one more unit and that exact knowledge
evaporates.
This book is different than another Gambit offering,
HOW TO USE COMPUTERS TO IMPROVE YOUR CHESS by
Christian Kongsted. That book dealt with the
pros and cons of different types of software
(ChessBase vs. Chess Assistant), resources on
the Internet, etc. Smith writes much more about
computers' strengths and weaknesses. Besides
the aforementioned technical endgame example,
he also has sections on fortresses, King hunts
and King drift. He often talks about the problems
that computers have with the horizon effect where
sometimes the machine literally can't see what's
under its nose because it stops looking just
short of the critical point. This is one of the
situations where a knowledgeable human can help
point the machine in the right direction.
One of the revelations for me was the fact that
programs like Chess Tiger, Fritz, Hiarcs, Junior
and Shredder can often have very different takes
on a position. You might assume that they would
all come to the same conclusion, if not immediately,
then after some computing time, but that is not
in fact the case. Certain programs give priority
to different criteria which can lead to different
evaluations. Smith advises to always use two
programs to check out a position. It's probably
very good advice, but I'm not sure if every reader
will be able to take advantage to it due to a
lack of time or the fact that they have an older
computer and don't have the power to run two
programs simultaneously.
This book is recommended for those who have
a serious interest in computers and chess. The
aforementioned book by Kongsted would serve as
a better general introduction for those who are
just starting out using a computer to aid their
chess.
Click to see BAUER'S
REVIEW OF MODERN CHESS ANALYSIS.
Click to see BAUER'S
REVIEW OF THE KONGSTED BOOK.
SECRETS OF CHESS TRANSFORMATIONS by GM Drazen
Marovic is the third book on the middlegame by
the experienced Croatian GM and trainer. Like
his earlier books for Gambit, UNDERSTANDING
PAWN PLAY IN CHESS and DYNAMIC
PAWN PLAY IN CHESS, Marovic's latest effort
features an excellent mixture of classical and
modern examples designed to turn the reader into
a modern day chess alchemist. The student is
given plenty of material to aid them in the art
of increasing one advantage into another. Each
of the nine chapters gives plenty of practical
examples with lots of explanatory prose. There
are no specific exercises to solve, unlike most
Gambit books, but there are plenty of well-chosen
studies that serve the same purpose. This series
of books by Marovic reminds of the work of the
late Ludek Pachmann who wrote several classics
back in the 1960s. Recommended for players rated
from 1800-2400.
IMPROVE YOUR ATTACKING CHESS by Simon Williams
is the second book by the young English IM who
is known for his aggressive style of play. This
book is not in the style of the ART OF CHECKMATE
by Renaud and Kahn, nor is it along the lines
of Kozen's KING HUNT IN CHESS. These are
both excellent books but the first is an introductory
work and the second was written as much for entertainment
as for instruction.
IMPROVE YOUR ATTACKING CHESS has a brief introduction
in which Williams gives his basic ideas on the
things to look for when trying to attack, but
the heart of the book are the six chapters, divided
by theme, where he offers the reader 250 puzzle
positions to solve. What makes the book useful
is not only the care in choosing the position,
but also the hints to direct the reader as well
as the explanations of the solutions. These features
are often lacking in puzzle books.
I have no doubt that readers rated from 1800-2400
will definitely see an increase in strength if
they go through this book rigorously. |