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Endgame Challenge

By John Nunn
256 pages
$24.95
Gambit Publications (2002)


Reviewed by Jeremy Silman

 

This book represents Nunn’s selection of the 250 greatest endgame studies. Naturally, when a person gives “his selection” of anything, there will always be countless voices arguing to the contrary. In fact, Nunn has left out several very complex Benko studies that I feel (Since I just did a book on Benko, my opinion is obviously self-serving!) are far superior to most in this book, but I’m sure his reasons for doing so are impeccable. Since Nunn’s credentials in this rather esoteric field are extremely impressive, his choices must be looked at with the utmost respect.

Perhaps my favorite part of the book has little to do with the coveted studies. In the introduction, Nunn shows us how his vast knowledge of studies helped him find problem-like ideas in his over the board practice. I would have enjoyed hundreds of pages on this theme (i.e., pattern recognition making difficult decisions far easier), but instead he only gave a few. However, if Dr. Nunn is listening he might take note and do a “pattern recognition, over the board play, and you” book. It would surely be a huge success.

So, is ENDGAME CHALLENGE instructive, useful, interesting, or simply good fun? What audience is it aimed at? Is it worth the 25 bucks? The book is another quality Gambit product, and Nunn does his usual excellent job. The real question is: are you (as the potential buyer) interested in endgame studies? If so, then this book will prove highly enjoyable. As for a target audience, I would guess players from 1900 on up would find it something they could grasp, though some individuals at any level will undoubtedly get a lot of pleasure from these lovely positions. Fun? That depends on you. Personally, I’m fascinated by endgame studies, and always have a good time looking at them.

All in all, this is a solid book, but it’s not going to improve your understanding of openings, middlegames, or positional play. Fortunately, chess has many levels, and the world of studies (especially endgame studies, which tend to be realistic) is something that is not well known to the masses of players, but is addictive once you give it a try.

 

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