This
book deals solely with the French Winawer variation
that goes 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3
Bxc3+ 6.bxc3 Ne7 7.Qg4 0-0. The authors are GM
Stefan Kindermann, who has contributed a number
of fine ideas to French theory (and many, many
more in this book); and Ulrich Dirr, a French
expert who a training partner of Kindermann's.
GM Kindermann has been so involved with the evolution
of 7...0-0 that Tal Shaked and I, in preparing
7...0-0, continually referred to a variation we
called "the Kindermann line" and in
general used his original analysis extensively.
For simplicity's sake and in deference to his
title, I will designate some of the authors' analyses
as "Kindermann," and others as "K&D,"
not meaning to slight co-author Dirr by any means.
I should add that I have read and critically examined
this book more thoroughly than any other opening
book presented in this column.
French
Winawer 7.Qg4 0-0 is
written in German and contains so much verbal
explanation that a real issue arises as to whether
it is suitable for English-speaking readers and
others without knowledge of German. I believe
that most French aficionados and those playing
against the main-line Winawer (i.e., players who
elect to play 3.Nc3, 4.e5 etc.) will get such
great benefit from this book that they definitely
should latch onto a copy right now. Others might
want to wait for the English translation that
is in the works, bearing in mind that there might
be some time before it comes out.
For those who put a high
priority on a quality physical product, the binding
and production values are first class, using heavy
paper and a two-ink system (red main moves, headings,
etc.). Since the book encompasses 342 pages of
relatively small type (extremely so in the "Encyclopedic"
and complete games sections), one can readily
imagine how thoroughly 7...0-0 is dealt with.
Despite this, one should note that for the practical
player who just wants something to play for Black,
there are quite a number of independent systems
that are sound and fully playable (much more on
this below). Thus, if one hasn't the time to explore
this massive volume, one can fairly quickly prepare
a repertoire with 7...0-0 by picking out one system
(meaning for the most part one variation versus
8.Nf3 and one versus 8.Bd3). Primarily for this
reason I had already planned to use 7...0-0 for
the next (hypothetical) volume of my Play
the French. Aside from
offering some variety, my earlier repertoire line
7...Qc7 has grown increasingly complex. In my
opinion, 7...Qc7 is currently in the best theoretical
shape that it has been in for years, but it requires
play involving hitherto unanalyzed moves and very
precise move orders versus a whole row of White
options. Several of the lines with 7...0-0 similarly
require the utmost precision to justify Black's
play, but it is easier to minimize their number;
and in some cases, Black really needn't walk the
straight and narrow at all. Unfortunately, the
player of 7.Qg4 as White (who incidentally receives
intensive help in finding the best lines to play)
must be ready for a great many Black systems.
Such is chess, however, and with Kindermann an
avid practitioner from both sides, the first player
is given far more information, new ideas, and
original analysis than is provided by any other
source. Although the authors may not explicitly
acknowledge it, I do find that they have a greater
overall sympathy for Black's cause, and put their
maximum effort into finding good ways for Black
to play.
Before delving into the details,
let me present the organization of the books main
sections:
Part 1. A 17-page essay "On
the History of the move 3...Bb4," including
"milestones" of 7.Qg4 development (i.e.,
the games in which moves were introduced). Here
one also finds photographs of and quotes by important
contributors to French theory.
Part 2. "Central Structures
and Motifs," 23 pages: see below.
Part 3. "Theory," with
(a) Model Games, 168 pages; and (b) Encyclopedic
Presentation of Variations, 53 pages.
Part 4. "Complete Games"
(unannotated and referred to by the Theory Section),
40 pages.
Part 5. "Various Appendices,"
such as a Bibliography, exercise solutions, and
a variation overview.
I will discuss Parts 2 and 3. "Central
Structures and Motifs" is an instruction
section that presents bare structures, and then
positions from practice or analysis illustrating
the main central formations and maneuvers that
arise from 7.Qg4 0-0. The structure material is
split into two parts: positions with exf6 e.p.
versus either ...f6 or ...f5, and positions in
which the Black f-pawn goes to and remains upon
f5. The treatment is thorough and a bit oriented
toward Black; e.g., many structures are given
with ...c4, ...f5, and ...cxd4, but White ideas
with c4 not mentioned (potentially important after
...f5). This is a matter of emphasis and taste,
of course.
The longer subsection consists
of 23 pages of very relevant and intelligently
chosen exemplary positions, supplemented by exercises.
Many of the latter involve very difficult moves
to find for Black, even for a long-time Winawer
player. The exercises for White tend, with exceptions,
to be more straightforward. Interestingly, many
of the positions are so complex and unclear that
one can legitimately argue with the authors' solutions.
Trying to do so is fun and undoubtedly expands
one's understanding. As an aside, it's not clear
that analytical engines (Fritz and Hiarcs, for
this book) were used in every case, a trivial
example arising in #23 (not worth showing here),
when the authors have White playing an unclear
move instead of an outright win. But I believe
that they did use these analytical assistants
extensively in the theoretical sections.
For those who have or will get
the book, some exceptionally good examples of
positional ideas are given on page 35, position
17; page 40, position 26, and page 35, position
18. Please take a look; the French Defense is
a marvelous opening.
Part 3, "Theory," is
the core of the book. It's "Model Games"
section is brilliant. This consists of 20 games,
each representing an important continuation with
every relevant deviation in the notes. The combination
of analysis and extensive verbal guidance should
please readers of all types. As many of you know,
I generally dislike the exemplary games approach,
which almost always leads to omission of important
moves and to a confusing presentation. Assessments
tend to be hard to find, if there at all, and
the reader isn't sure where the lines are located.
But in this book the authors are obsessively thorough,
and unlike so many "complete games"
books, the lines supplementary to the main game
are analyzed in at least as much detail as the
main ones. Every line is referenced to the "Encyclopedia,"
so the complete theory is always at one's fingertips;
and in the reverse direction, many Encyclopedia
games with analysis are referenced to the "Model
Games" section. Thus one enjoys the luxury
of extensive explanation without sacrificing clarity
or the slightest detail. This is the advantage
of having 342 pages to cover such a specialized
line.
It is not uncommon for a single
main move from the Model Game to have alternatives
covering 2-4 pages or more, with considerable
explanation. Kindermann and Dirr's original analysis
leads to a number of often surprising conclusions
that I'm going to briefly overview. What stands
out is the number of lines that are completely
playable for Black, but K&D also draw new
conclusions favorable to White.
After 7.Qg4 0-0 8.Nf3, for example,
they find that:
(a) 8...Qa5 9.Bd2 c4! (Portisch)
looks fine for Black;
(b) 8...f5 9.exf6 Rxf6 10.Bg5 Qa5!?
11.Bxf6 Qxc3+ 12.Ke2! Qxc2! (McDonald) may suffice
for Black, although it's not clear;
(c) 8..f5 9.exf6 Rxf6 10.Bg5 Nd7!?
(Hug) is still playable -- here they devote 8
pages and much original analysis to deal with
all of White's 11th moves. From the White's point
of view, Kindermann likes 11.Bd3 best, and indeed,
for those who have/will get the book, I think
that in Diagram 7 on page 75, White should try
to improve by 16.a4 Qa5 17.Ra3 for perhaps a slight
edge, although a move earlier, 15...Qa5 16.Qh3
Ng6 is possible;
(d) 8...Nbc6 9.Bd3 (also arising
from 8.Bd3 Nbc6 9.Nf3) 9...f5 10.exf6 Rxf6 11.Bg5
e5! was already thought to be satisfactory, but
K&D provide a thorough justification. And
so forth (8.Nf3 has several adequate solutions).
Against the modern and theoretically
more important 8.Bd3, K&D confirm theory's
conclusion that Black's moves 8...Qc7? and 8...cxd4?!
are poor. 8...Nd7 is also marginal, although their
main line is perhaps capable of improvement: 9.Nf3
f5 10.Qh3 Nb6 11.Rg1! c4 12.Be2 Na4 13.g4. Here
I analyzed the move 13...fxg4 (instead of the
game's 13...f4? 14.Ng5! h6 15.Nf3 and White's
attack was too strong), finding it unclear but
apparently okay. Perhaps 11.a4 is best instead,
but a combination of ...Nc4 and ...Bd7 makes more
sense to me than 11...c4(?), as given.
Still, the real point is that Black
has 3 or 4 sounder resources versus 8.Bd3:
(a) 8...Qa5, the most recent try
championed by Rustemov, is unresolved but holding
up according to K&D. They suggest that moves
previously considered weak might not be, e.g.,
9.Ne2 cxd4!?, and find several new moves in the
main 9.Ne2 Nbc6 and 9.Bd2 Nbc6 lines.
(b) More speculatively, after 8...Nbc6
9.Qh5 Nf5!? (supposed to be bad) 10.Nf3 f6 11.g4,
Kindermann finds 11...g6! 12.Qh3 Ng7 13.Qh6 Ne8!
with unclear play.
(c) A more established order is
8.Bd3 Nbc6 9.Qh5 Ng6 10.Nf3 Qc7 (Hertneck), which
I have long considered safely equal for Black
(one can even improve on his play in K&D).
If one wants a solid and easy-to-learn 7...0-0
line, this is one to consider strongly.
(d) And finally, there also seems
to be more than one satisfactory line after 8...f5
9.exf6 Rxf6 10.Bg5 (after 10.Qh5, 10...h6! and
probably even 10...g6!? work out satisfactorily)
10...Rf7 11.Qh5 g6 (safest, although even 11...h6
may be okay) 12.Qd1. Now Black has the older 12...Nbc6
13.Nf3 Qf8; or what Shaked and I used to call
"the Kindermann line," 12...Qa5, which
is also fairly easy to play, e.g., 13.Bd2 (13.Qd2
c4! receives a very lengthy, original analysis
from Kindermann) 13...Nbc6 14.Nf3 Qc7! 15.0-0
e5 etc.
The moral of the story is that
White has a lot of work ahead if he wants to establish
any theoretical advantage after 7...0-0. Of course,
as stated, Kindermann and Dirr seem to me to have
worked harder at justifying Black's variations
than White's, so one suspects that more research
might partially balance the scales. Therefore
a question that naturally arises is whether White
should still consider 7.Qg4 a powerful practical
weapon. Given the system's flexibility and susceptibility
to new ideas, I would tend to say "yes."
The fact that some of the strongest players in
the world continue to play 7.Qg4 is also encouraging.
For now, Black is certainly ahead, but let's see
what the future brings.
I am extremely impressed by this
book's readability, depth, and originality. It
is certainly one of the highest quality opening
books that has yet appeared. The question remains
whether such a massive volume on a limited topic
will achieve sales commensurate with the authors'
efforts (similar to the issue that arises with
Gutman's 4...Qh4 Scotch book, but in a more mainstream
variation, of course). Perhaps the thorough verbal
guidance on these extraordinarily instructive
pawn structures will attract a wider audience
eager to learn about general French Defense ideas.
I strongly recommend this book.
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