I
regret that I haven't the time to do a lengthy
review of John Nunn's Understanding
Chess Move by Move,
which is another great book. Nunn has been devoting
his writing to some specialized areas recently
(puzzles, fundamental rook endings, a beginner's
book), ones in which I have no competence. Now
he is back with an annotated games collection
consisting of 30 modern contests (90% of them
after 1990) between leading but not necessarily
world-class grandmasters. The "move-by-move"
format, reminiscent of Chernev's famous elementary
book, makes this accessible to players of almost
any strength, and the excellent game introductions
reinforce the book's usefulness for players from
a low intermediate level (maybe 1200?) and up
to, say, 2200 (not that even Grandmasters wouldn't
eat up some of the advanced analysis, but most
of the material is on a more elementary level).
In my opinion, this is first and foremost a teaching
book, as indicated by Nunn's willingness to take
half of a large-sized page on numerous occasions
just to explain exactly what's going on, without
variations. Nunn describes the point of each move
from the opening on, but doesn't talk down to
the reader; and I am so taken by the clarity,
simplicity, and pure instructiveness of this book
(organized by themes, incidentally) that my first
instinct would be to give it to every student
I know!
I noticed that Randy Bauer (one
of the best chess book reviewers) gave this book
a "10," his top rating and one of the
few he has ever given. I can understand why. To
me, the games (all high quality) are particularly
well chosen for their purpose. Apart from the
fact that we see a variety of styles and openings,
Nunn has given us games that are evenly matched
in nature (a pleasant change) and that clearly
demonstrate the intended themes. Nunn's prose
is lively and lucid--I think that it is his very
best effort in that regard. One aspect of the
book that strikes me as slightly over-ambitious
concerns the very long and dense analyses Nunn
includes in some games (usually towards the end).
He does say that sometimes the truth of what is
going on can only be told by variations, which
is absolutely true; but the average player doesn't
really need to know the ultimate "truth"
in that sense, and I think that stretching the
book's reading level all the way from post-beginner
to IM or GM is a bit much. Knowing Nunn's penchant
for lengthy, detailed analysis, I suspect that
he just couldn't quite resist!
YOU
CAN FIND THIS BOOK AT

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