There's probably nothing harder in chess than to write a
book that describes "simple winning chess," and
while this is no potboiler, its wide-ranging
coverage unearths little new ground. The
author covers a variety of topics, and much of
it will interest one player or another, but the
target audience is hard to identify, and the
book suffers from this vague focus.
The author breaks his coverage down into three parts, issues
that occur before the game (opening preparation,
developing middlegame and endgame technique,
blunders, and how to play against weaker and
stronger opponents), during the game (behavior,
knowing the rules, clock-handling, swindling,
when to offer a draw, etc.), and after the game
(analyzing your results, dealing with faulty
tactics, chess and computers, etc.). There is
quite a bit of written text included in the chapters,
and the author generally has a readable method
for explaining the issues he presents. There
also are a fair amount of examples included with
the author's advice.
There are plenty of practical tips and nuggets of advice
sprinkled throughout the book, but nothing stands
out as being different than the guidance that
can be found in any number of similar books.
Let's face it – it's tough to build a better
mousetrap, and it's hard to give a fresh take
on this subject matter. Unless you have the insight
of a John Nunn (Secrets of Practical Chess)
or decide to focus on a specific aspect of play
(such as calculation in Andy Soltis' The Inner
Game of Chess), you're likely to end up with
a book like 100 others. This book resembles that
mass of books.
Too many chapters resemble those from other books. For example,
the chapter on endgame technique focuses on mating
with bishop and knight and the rook and pawn
versus rook endgame. First, I would seriously
question the need to spend all the time on the
bishop and knight mate; I've never encountered
it in 30 years of tournament play – I doubt I
can say that about just about any other endgame
that occupies as much space in these sorts of
books. Second, while the rook and pawn ending
is critical and must be learned, is this really
the book for that, and this really what the reader
thinks of when he encounters the phrase "endgame
technique?" This demonstrates a problem
that arises in other places as well: the book
sometimes provides material meant for basic instruction
while in other areas (such as that dealing with
chess and computers) it delves into topics probably
best suited to quite strong players.
This continues in the chapters on how to play against weaker
and stronger opponents. I doubt many will be
surprised that the author says stronger players
should avoid unnecessary complications and keep
things under control. On the other side of the
equation, we're told that the weaker player should
strive for an unclear position against a stronger
player who likes to maintain control. None of
this is exactly earth shattering in its originality.
There are some areas where the author gives useful advice,
such as sections on behavior on and off the board,
knowing the rules, and clock handling. Still,
these are topics that can also be found elsewhere.
Perhaps the most interesting discussion involves
chess and computers, including chess playing
computers and database management systems. This
discussion is pretty advanced, however, and probably
doesn't fit in well with the book's title.
IM Baker is an experienced player who obtained his IM title
at a later age than most. It stands to reason
that he could be an example of how hard work
and perseverance can lead to results over players
that may, perhaps, have more natural talent.
To me, it seems as if the author wrote it based
on topics and lessons he's provided to individual
students. Unfortunately, face-to-face lessons
don't always translate well into print. The individualized
instruction comes across as hit-and-miss when
added to the many other topics included in the
book.
In conclusion, there is material here that might
be of benefit to a variety of players. If you
haven't come across this sort of book in the
past, this might prove useful. However, for players
who have bought books of this type before, I
doubt that there is enough new, original material
to justify its purchase.