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Against the ENGLISH OPENING I usually
played 1...e5, though 1...c5 was also part of
my repertoire.
P Biyiasas-Silman
Berkeley 1983
1.c4 e5 2.Nc3
Nf6 3.g3 Bb4 4.Bg2 0-0 5.Nf3 Nc6 6.0-0 Re8 7.Ne1
Bxc3 8.dxc3 d6 9.Nc2 h6 10.e4 a6! (An
excellent move. Some might ask why Black intends
to rid White of his doubled pawns. The answer
lies in the quest for an active plan. Since White's
doubled pawns gain space and are not weak, Black
has no qualm about trading them off. The point
of ...a7-a6 is clear: Black has no chances on
the kingside and White holds more space in the
center. This leaves the queenside as the one
area of contention, so Black rushes to open lines
there so his Rooks can take part in the coming
battle.) 11.Ne3
b5 12.cxb5 axb5 13.b4 Be6 14.Qe2 Qb8 (Black
already has the preferable position since White's
two Bishops are inactive and his a-pawn is a
target.) 15.h4
Qb7! 16.a3 Ne7 17.Qc2 Ng4! (White's
best piece is his e3-Knight, so Black goes out
of his way to exchange it.) 18.Nf5? (Strategically
losing. Now Black creates a crushing Knight versus
a poor Bishop scenario.) 18...Nxf5
19.exf5 Bd5 20.Bxd5 Qxd5 21.Qe2 Nf6 22.Bb2 Ne4!
23.Rfd1 (Not allowing
...Nd2) 23...Qc6
24.Rd3 d5 25.Rad1 Qc4 26.Kg2 c6 (Finding
himself in a nightmarish situation [bad Bishop
and weak pawns on a3 and c3], White decides to
try for some desperately needed kingside play.) 27.g4
Nf6! (Forcing the exchange
of Queens and ending White's attack before it
even begins!) 28.g5
Qe4+! 29.Qxe4 Nxe4 30.Bc1 h5 31.Re1 Nd6 (Heading
for c4 where it will target the a3-pawn for destruction.) 32.f6
Nc4 33.fxg7 Kxg7 34.Rf3 Re6 35.Re2 e4 36.Rg3
Ra4 37.f3 Kg6 38.fxe4 dxe4 39.Ra2 Rd6 40.Re2
Rd1 41.Be3 Rxa3 42.Bd4 Rd2! 43.Rxd2 Nxd2 44.Kf2
Nf3! 45.Ke3 Kf5 46.Rg2 Ra1 47.Bf6 Re1+ 48.Kf2
Kf4 (Threatening 49...e3
mate.) 49.Bd4
e3+ 50.Bxe3 Rxe3 51.g6 fxg6 52.Rxg6 Rxc3 53.Rh6
Rc2+ 54.Kf1 Nxh4 55.Rxh5 Nf5,
0-1.
This leaves one final opening
question to answer: what does one do against
1.d4? At first I scored many fine wins with the
NIMZO-INDIAN DEFENSE. An extremely sound, strategically
complex opening, I was always comfortable playing
the Black side.
V Pupols-Silman
Portland 1985
1.d4 Nf6 2.c4
e6 3.Nc3 Bb4 4.Qb3 (The
old Speelman Variation, a line that is no longer
considered to be a problem for Black.) 4...c5
5.dxc5 Nc6 6.Nf3 Ne4 7.Bd2 Nxd2 8.Nxd2 f5 (Black
has gained the two Bishops and will now try to
create a pawn structure which keeps the White
Knights at bay (using the Steinitz rule) and
the Bishops on active diagonals. 8...f5 takes
the e4-square away from the enemy Knights.) 9.g3
Bxc5 10.Bg2 b6 11.0-0 Bb7 12.e4 (A
key moment in the game. White is trying to create
some squares for his Knights. The straightforward
12...0-0 13.exf5 Nd4 is probably best, but I
didn't want to give his Knights any squares at
all.) 12...f4!?
13.gxf4 (He should
have played 13.Ne2.) 13...Nd4
14.Qd1 0-0 15.f5 Qh4 16.Nf3 Nxf3+ 17.Qxf3 exf5
18.Nd5 fxe4 19.Qxe4 Bxf2+ (Black
has won a pawn, but a considerable amount of
technique is required to ice the position.) 20.Kh1
Qxe4 (To quote How
to Reassess Your Chess: "By going into
an endgame, Black gives up on the initiative
for a short while. Instead he concentrates on
consolidating the advantages he has gained. This
illustrates a rule set forth earlier in the book:
'When you win material, stop rushing forward.
Instead you must tighten everything up, defend
your weak points, get your army to work together
again, and only then start the final assault.'") 21.Bxe4
Kh8! (A move like 21...Rae8
let White create Bishops of opposite colors by
22.Ne7+ Rxe7 23.Bxb7. I wanted to avoid this
like the plague!) 22.b3
Rae8 23.Bg2 Re2 24.a4 (Better
resistance was offered by 24.Nc3.) 24...a5
25.Rad1 g6 26.Rd3 Rb2 27.Rfd1 Bc5 28.Rf1 Rxf1+
29.Bxf1 Kg7 30.Bh3 Bc6 31.Bg4 h5 32.Bd1 d6 33.Bf3
Bd7 34.Ne3 Bh3 (Black's
patience has paid dividends, and the White position
has now been turned into a passive mess. Note
the sad plight of the White monarch.) 35.Nd1
Rb1 (Zugzwang! White's
King can't move, his pawns don't want to move,
his Rook doesn't want to move, and a Bishop move
would allow ...Bg4 or ...Bf5.) 36.Rd2
Rxb3 37.Be4 Ra3 38.Nb2 Ra1+ 39.Rd1 Rxd1+ 40.Nxd1
Bd4 (A sweet way to
dominate the White Knight.) 41.Bf3 (Or
41.Bg2 Bg4 when the horse dies.) 41...Kf6
42.Be2 Ke5 43.Bf3 h4 44.Be2 Kf4 45.Bd3 Bg4 (Threatening
both 46...Bxd1 and 46...Bf3 mate.) 46.h3
Bxd1, 0-1.
D Gliksman - Silman
American Open, 1988
1.d4 Nf6 2.c4
e6 3.Nf3 Bb4+ 4.Nc3 c5 5.e3 Nc6 6.Bd3 Bxc3+ (This
is the Hubner Variation, a line that instantly
creates a Bishop versus Knight imbalance in the
hope of proving that the upcoming pawn structure
[made possible by the lack of flexibility of
White's doubled pawns] will prove conducive to
Knights.) 7.bxc3
d6 8.0-0 e5 (A major
part of Black's strategy: by closing the position
he keeps the Bishops at bay.) 9.Nd2
0-0 (Black refuses
to win a pawn by 9...cxd4 10.cxd4 exd4 11.exd4
Nxd4 since after 12.Bb2 White's Bishops would
be very strong on their wide open diagonals.) 10.d5
Ne7 11.f4 (White is
still trying to open up lines for his Bishops.
In addition, Black must take the threat of 12.f5
[gaining a crushing advantage in space] very
seriously.) 11...exf4
12.exf4 (Again threatening
13.f5, activating his dark-squared Bishop and
squeezing Black to death due to his lack of territory.) 12...Bf5 (A
tremendously important move! This simultaneously
exchanges a pair of Bishops [depriving White
of his Bishop pair] and stops the advance of
White's f-pawn in its tracks.) 13.Qc2 (Beginning
a battle for the f5-square. Less good is 13.Bxf5
Nxf5 14.Nf3 h5! preventing a g2-g4 push and ensuring
that f5 will remain in Black's hands.) 13...Qd7 (And
not 13...Bxd3? 14.Qxd3 g6 [14...Qd7 15.f5 is
horrible for Black] 15.f5! Nxf5 16.Rxf5 gxf5
17.Qxf5 when the dormant Bishop is suddenly a
major player: 17...Re8 18.Nf3 [Threatening 19.Bg5
with a crushing pin.] 18...Ne4 19.Ng5. Obviously,
Black can't lose the fight for the f5-square
since that would also lose the battle of the
minor pieces.) 14.Ne4
(This leads to a strategically
lost position. However, White would also feel
no joy after 14.Nf3 g6 15.Nh4 Bxd3 16.Qxd3
Qg4 [Forcing White to further damage his Bishop
by bringing another pawn to a dark square.]
17.g3 Nf5 18.Nxf5 Qxf5 19.Qxf5 gxf5 when White's
Bishop is absolutely horrible.) 14...Nxe4
15.Bxe4 Rae8 16.Bd2 Bxe4 17.Qxe4 f5 (Permanently
blocking the position and creating a nice support
point on e4 for the Black Knight and/or Rooks.) 18.Qd3
Nc8! (A with an obvious
threat and a much deeper, hidden, purpose.
If left alone, Black will surround White's
c4-pawn by ...Nb6 followed by ...Qa4. White
can prevent this and chase the Knight back
by a2-a4-a5, but that brings White's a-pawn
into striking distance of Black's b-pawn, allowing
an eventual ...b7-b6 advance which will lead
to the creation of a winning passed a-pawn
for Black. The rest of the game was already
clear to me, I only had to work out individual
tactics-never allowing White to veer the game
off the positional path I had foreseen.) 19.Rfe1
Nb6 (The threat of
...Qa4 is very annoying for White, so he stops
it in the only way possible.) 20.a4
Rxe1+ 21.Bxe1 Re8 (Also
possible is 21...Nxa4 22.Qd1 Nb6 23.Rxa7 Nxc4,
but I didn't see a need to give White any possible
counterplay. I was much happier simply keeping
his pieces contained and helpless.) 22.a5
Nc8 23.Bh4 g6 24.Re1 Rxe1+ 25.Bxe1 (This
position clearly shows the shortcomings of
computers. Fritz-7 feels that White is better,
not understanding that White's position is
actually quite hopeless!) 25...Qe7
26.Bf2 Kf7 27.Qb1 a6 (The
game is now over. Black's plan: he will march
his King over to c7 and play ...b7-b6. The
passed a-pawn that results will prove decisive.) 28.h3
h5 29.Qc2 Ke8 30.Qb1 Kd8 31.g4 hxg4 32.hxg4
Qf7 33.gxf5 gxf5 34.Bh4+ Kc7 35.Bg5 Qd7 36.Kg2
b6 37.Qa2 Kb7 38.axb6 Nxb6 39.Qe2 a5 40.Kg3
a4 41.Kf2 a3 42.Qa2 Qa4 43.Bd8 Nxc4 44.Qe2
a2 45.Qe7+ Ka6 46.Qc7 (Threatening
perpetual check. Black's next move prevents
this.) 46...Qb5,
0-1.
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