A B C D E F G-H I-L M-N O P Q-R S T U-Z
Defense: A
move or plan designed to meet an enemys
attack or threats. It is also used in the names
of various opening initiated from the Black
side. For example: Petroff Defense, Caro-Kann
Defense, etc. These Black systems are called
defenses since White has the first move and
thus Black is considered to be defending. The
usual flow from Blacks point of view
would be: Defense leading to equalization followed,
only then, by the switch over to a counterattack.
This is the classical approach. More modern
openings are often designed to create immediate
imbalances in an effort to seize the initiative
as Black. Strange as it may seem, even these
counterattacking openings are usually given
the title of defenses: Nimzo-Indian Defense,
Sicilian Defense, Grunfeld Defense, Kings
Indian Defense, etc.
Development: The
process of moving ones pieces from their
starting posts to new positions where their
activity and mobility are enhanced. It must
be remembered that ones pieces should
be developed to squares where they work with
the rest of their army towards a particular
goal. If an individual piece is providing a
useful service on its original square, then
there may be no reason to move it.
Doubled Pawns: Two
pawns of the same color lined up on a file
as the result of a capture. Such pawns are
generally considered to be weak, though quite
often their ability to control certain squares
makes them very useful.
The diagram shows doubled
pawns in a favorable light. The doubled pawn
on c3 is guarding the critical d4-square, while
the other pawn on c4 increased Whites
control over the important d5-square. Also
note how doubled pawns give their owner an
extra file to use. Blacks position in
the diagram would be considerably improved
if he could double his own pawns by placing
the d6-pawn on e6.
Dynamic: The
word dynamic symbolizes the aggressive
potential in any given position or move.
A B C D E F G-H I-L M-N O P Q-R S T U-Z |