| Adam asks:
Jeremy,
Many thanks for the two articles on the Lucena
and Philidor positions. I am an 1894 rated player
and owner of several good endgame books, mostly
very lightly used. I have just played in a two
round U-2000 county match and last night's preparation
consisted of playing through your articles. In
the first game I struggled to equalize having
mixed up two or three different opening lines
as Black in the Belin Classical, Ruy Lopez. I
saw a way to force an ending a pawn down but
with counterplay. I did this, resisting going
after regaining the pawn as this would have risked
getting my Bishop trapped. Soon we had swapped
minor pieces into a two-Rook vs. two-Rook ending,
then Rook v. Rook. I felt so much more confident
in my play, knowing that I could draw this with
best play. Queenside pawns came off leaving my
opponent with a passed pawn but with my Rook
on the seventh, behind the passed pawn. With
three versus three on the kingside, I positioned
my pawns on f7, g6 and h5 and calmly succeeded
in drawing. A lot of the credit goes to the lessons
learned from your two short articles.
Pawns on f7, g6 and h5 seemed the right set-up and
I'm sure I've seen this recommended as the best defensive stance. Can
you tell me why?
Silman replies: When defending an
inferior endgame, the pawn structure you mentioned
(f7, g6, h5) is considered desirable because
it offers only one attackable point (on f7).
The other two pawns (on g6 and h5) are firmly
defended by the anchor on f7. In any position
(middlegame or endgame) it's important to keep
your weaknesses down to a minimum. Often one
weakness can be successfully defended, but two
or more (barring some form of dynamic compensation)
usually proves to be more than the defending
position can handle (That's why the attacker
often strives to create as many targets as possible.
This is called THE PRINCIPLE OF TWO WEAKNESSES). Since the posed
question was about a particular structure in
the endgame, let's take a look at a fairly common
example. DIAGRAM 1 
WHO IS TO MOVE? White is a healthy
pawn ahead, but the game should be drawn due
to the fact that all the pawns are on one side
of the board. Why is that important? Because
it's far easier for the inferior side to defend
his remaining weaknesses if they are all in one
small area. In Diagram 1 it's
important to have the move. If it were White
to play, he would retain winning chances with
1.g4, leaving Black with two potential attackable
points on f7 and h7 (not to mention the extra
pawn). This might not seem like much, but every
little bit helps White's cause. However, if it were
Black to move, he would play 1…h5! creating the
structure that Adam asked about. 
LEAVES ONLY ONE ATTACKABLE BLACK PAWN Now the black h-pawn is as solid as a rock,
and Black can concentrate on making sure f7 is
safe, and in keeping White's extra pawn on e4
at bay. Also, since the defending side is usually
happy to exchange as many pawns as possible (because
that could easily lead to the basic Philidor
Position, discussed HERE), White's g2-g4
loses much of its steam since …hxg4 would calmly
trade a pair of pawns. Thanks to Adam for the excellent question. Fortunately
the answer proved simple and easy to digest:
make sure you have as few weak points in your
camp as possible and things will usually go well. |