QUESTION
ONE: IS …e5 FOR BLACK GOOD IN THE SICILIAN?
Mr.
Iyer (from India) asks:
After 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 is 4...e5 a
right move by Black?

GOOD OR BAD?
Silman replies: Dear Mr. Iyer, In the Sicilian, ...e7-e5 is possible in many
lines, but it's important you understand the
pros and cons of such a move. In general Black
enjoys the main line Sicilian not only because
he gets a half-open c-file for his Rook, but
also because he has an extra center pawn. This
turns out to be quite useful since Black can
play both …d7-d6 and …e7-e6, thus gaining control
over key squares on c5, d5, e5, and f5. Such
a “small center” (pawns on d6 and e6) keeps White
on his toes because Black can dynamically lash
out at any moment with …e6-e5 (making sure to
time it just right!) or …d6-d5 (claiming central
space). The problem with an early …e7-e5 (a move that
have become quite popular since it leaves Black
with active pieces in exchange for some structural
deformities) is that it creates a gaping hole
on d5. If Black can keep this weakness under
control, then the e5-pawn might prove worthwhile
since it keeps White's pieces off of d4 and f4
and gains a bit of central space. Here are two examples, one showing a happy Black
scenario, and the other showing a nightmare (from
Black's perspective). 
BLACK IS KING OF THE POSITION This position is very nice for Black. He has
firm control over the d5-square, has queenside
space, active pieces, a safe King, and can advance
his d-pawn to d5 at any time (blasting open the
d-file for the d8-Rook and the a8-h1 diagonal
for the b7-Bishop). Compare this with the next diagram.
BLACK'S WORST NIGHTMARE! White can rule the d5-square forever, AND create
a winning minor situation (crushing Knight versus
bad Bishop) by 1.Bg5! Be7 2.Bxf6 Bxf5 3.Nd5.
Note how White exchanged off all the defenders
of d5, leaving himself with absolute ownership. QUESTION TWO: HOW DOES A PLAYER IMPROVE HIS
CALCULATION SKILLS?
Mr. Snead asks:
I am an 18-year old player with a rating of
about 2100. I believe my positional knowledge
is by far my strongest area but calculation my
weakest. I have tried to improve by the
method suggested in your HOW
TO REASSESS YOUR CHESS (playing a master
game and finding their moves for yourself)
but I find it unbearable. I do go through a
lot of combination and tactics books but I wondered
if you had any suggestions for improving my calculation
and visualization. Would having a position
set up, looking at it, taking it down, and then
trying to recreate it from memory help? How
about looking at the notation for the first 10
moves or so of a master game and then trying
to recreate the position on a board? How
about putting square names on note cards and
knowing what color they are and on what file/diagonal? Thank
you so much.
Silman replies:
Dear Mr. Snead, I've always felt that most chess skills were
easily learnable, if you put some time
into it. Openings can be memorized, positional
concepts can be lifted from one of the many books
on the subject, and basic endgames can be absorbed
with minimal effort. The one area that requires
more than mere study to master is calculation.
Of course it helps to know all the basic mating
and tactical patterns. But even then, if you
can't calculate very well, you'll never turn
into a human Fritz. Even at the grandmaster level we have vastly
different “calculation IQs.” Some people just
have a gift in this area, with players like Alekhine,
Tal, Kasparov, Shirov and Morozevich standing
out as brute force monsters. Others – even the
great Botvinnik – made up for their tactical
calculation defects in other areas. Kotov's classic THINK LIKE A GRANDMASTER gives
a lot of advice about calculation, but though
gains can be made, some natural ability
is required to excel in this area. Oddly, I don't think calculation has much to
do with memory (and remembering a position has
more to do with pattern recognition than memory).
Nor does the ability to call out all the squares
of the board give any great benefits (though
all good players can easily do this). It's a
fact that as you improve in an all around understanding
of the game, your calculation will also grow
faster and more comprehensive (due to increased
powers of pattern recognition, which really is
the “magic pill” of chess). But that doesn't
mean it will be better than, or even equal to,
others of your rating. This is why I repeat Kotov's
advice to look over annotated games, write down
your calculations and impressions in a notebook,
and then deeply go over them afterwards (trying
to figure out where and why your variations were
lacking). Again, calculation improvement (beyond the normal
growth in this area that increased chess understanding
naturally brings) IS possible, but it takes extremely hard
work. And that's something few have the time
or inclination to do. Don't let this depress
you! You can still become an extremely strong
player by honing other chess skills. The great
Hungarian grandmaster Portisch used to complain
that even an untitled master could calculate
better than he could. Nevertheless (despite only
having a normal grandmaster's ability to calculate),
his amazing understanding of position and his
wonderful opening preparation lifted him to the
world's top ten. QUESTION THREE: ANYTHING BETTER THAN BASIC
CHESS ENDINGS?
Mr. Yussman asks:
I use a 1941 edition of Fine's BASIC CHESS
ENDINGS for nuance on this topic.
Is there anything else you would recommend?
Just curious.
Silman replies:
Dear Mr. Yussman, I actually discussed improvement-oriented books,
including endgame books, in an old reader's question
that you can see HERE. Here are the endgame books I mentioned in that article: THE ENDINGS IN MODERN THEORY AND PRACTICE by Griffiths ENDGAME STRATEGY by
Shereshevsky TECHNIQUE FOR THE TOURNAMENT PLAYER by Dvoretsky & Yusupov THE SURVIVAL
GUIDE TO ROOK ENDINGS by Emms THE FINAL
COUNTDOWN by Hajenius & Van Riemsdijk FUNDAMENTAL CHESS
ENDINGS by Mueller & Lamprecht DVORETSKY'S ENDGAME
MANUAL by Dvoretsky GRANDMASTER SECRETS/ENDINGS by
Soltis Note the absence of BASIC CHESS ENDINGS. I left
it out because, even though it was a wonderful
bit of work in its day, it was/is boring and
didn't suit the needs of lower rated players
(who usually got overwhelmed by the sheer mass
of information it offered). A far better “everything under the sun” endgame
book is FUNDAMENTAL CHESS
ENDINGS. However, it's still depressing overkill
to the players who just wish to get by with “must-know” endgame
knowledge. Actually, I think that all the excellent
books on this list are too advanced for most
players, and I feel that a truly instructive
AND accessible endgame book hasn't yet been written
for the average tournament warrior. I'm trying
to mend this lack in the literature by writing
such a book. Expect it to be out before the end
of 2004. |