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HAVE THE GIUOCO’S FANGS BEEN PULLED?
By Jeremy Silman

The GIUOCO PIANO (also known as the Italian Game) is a very old opening (played in early 1500!) that has long been employed by players who enjoy open, attacking positions. However, a new idea has recently surfaced that suggests the whole system (with the exception of the gambit offshoots) gives Black easy and safe equality.

1 e4 e5 2 Nf3 Nc6 3 Bc4 Bc5 4 c3 Nf6 5 d4 exd4 6 cxd4 Bb4+ 7 Bd2

 

 

In the past, this position usually led to an equal but combative position, reached after 7…Bxd2+ 8.Nbxd2 d5 9.exd5 Nxd5 10.0-0, when White’s more active pieces give him compensation for Black’s superior structure. However, it turns out that the previously vilified 7…Nxe4!? might remove the opening’s fangs: 8 Bxb4 (8 Qe2 Qe7) 8...Nxb4 9 Bxf7+ (White doesn’t get anything after 9 Qb3 d5 10 Qxb4 dxc4 11 O-O Qd6 12 Qxc4 O-O) 9…Kxf7 10 Qb3+ d5 (As we shall soon see, 10...Kf8 11 Qxb4+ Qe7 12 Qxe7+ Kxe7 13 O-O Re8 might be Black’s correct choice.) 11 Ne5+ Ke8 12.Qxb4 Qg5. This position was discussed as long ago as 1911, though most books seemed to ignore the whole thing. Since 13.0-0 Bh3 14.g3 Bxf1 15.Qxb7 fails to 15…Qf5, White should play 13.Nd2 Qxd2+ (Too risky for Black is 13…Qxg2 14.0-0-0) 14.Qxd2 Nxd2 15.Kxd2. Though some analysts have claimed near equality for Black, I think his position isn’t very pleasant--White’s fine Knight, and his plan of doubling on the c-file and playing b2-b4, gives him all the winning chances.

Since the position after 15.Kxd2 is in White's favor, we must look for salvation in two separate lines (after 10.Qb3+):

Key position one: 10…Kf8 11.Qxb4+ Qe7 12.Qxe7+ Kxe7

 

 

Are there any good plans for White floating out there (Actually, I’ve found quite an interesting idea for White after [13.0-0 Re8] that forces Black to play very precisely. Unfortunately, I “gave” it to a colleague for an upcoming book and am not at liberty to share it with anyone else at this time. However, if someone discovers the same idea, my hands will be untied.)?

Key position two: 10…d5 11.Ne5+ Ke6!?

 

 

This is critical since 12.Qxb4 c5 creates a fighting game where Black’s King makes an odd impression, while 12…Qf8, forcing 13.Qxf8+, also deserves consideration.

So, is the Giuoco Piano dead as a winning try, or does a reader have a way to bring it back to life?