| Sharpen up your mental reflexes
with these basic yet juicy tactical tests.
1) Unprotected enemy pieces often lead to surprising tactical possibilities.
WHITE TO MOVE
White has two very strong
continuations. The flashiest is 1.Nxe5 when
1…Bxd1 (apparently winning a free Queen!)
is smashed brutally by 2.Bxf7 mate! Better
was 1…Be6 (after 1.Nxe5) 2.Bxe6 dxe5
though Black would be a pawn down for nothing.
If White can resist showing off with the tricky 1.Nxe5, he can do even better
with 1.Bxf7+! Kxf7 2.Ng5+ (taking
advantage of the fact that Black’s g4-Bishop isn’t protected) 2…Ke8
3.Qxg4 with an extra pawn and a strong attack.
2) When the enemy King doesn’t
have a legal move, any check could easily end
the game!
WHITE TO MOVE
Things look very sad for
poor White. First off, he’s two Rooks,
two Bishops, and a Knight down. If that wasn’t
bad enough, Black also threatens mate in one
in several ways. Incredibly, White wins by
the age-old favorite, smothered mate: 1.Qe6+
Kh8 (1...Kf8 2.Qf7
mate makes things too easy) 2.Nf7+
Kg8 3.Nh6+ (a nice
double check – Black’s King is
attacked by White’s Knight and White’s
Queen at the same time) 3…Kh8 (Again,
3...Kf8 4.Qf7 leads to an abrupt mate) 4.Qg8+!! (A
fun move to play. White moves his Queen to
a square where it can be captured in three
different ways!) 4…Rxg8 (Both
Black Knights can also take the White Queen,
but the reply would be the same.) 5.Nf7
mate!
3) Black’s a pawn up for
nothing and seems safe, right? Wrong!
WHITE TO MOVE
Black is a happy guy, until
he sees White’s brutal combination! 1.Qxc6+!!
bxc6 2.Ba6 mate.
How sweet it is!
4) Once again, if the enemy King
has no legal moves, bad things can happen!
WHITE TO MOVE
The game appears to be over
since Black is about to make a new Queen and
there’s nothing White can do to avoid
being way, way down in material. Or is there?
As it turns out, mate is forced after 1.Ng6!
Rg1+ 2.Kf3! (Avoiding
2.Kxg1? b1=Q+ 3.Kh2 Qxg6! when Black has saved
himself from instant death.) 2…Rxg3+ (A
desperate move that holds off mate for just
a moment.) 3.fxg3
b1=Q 4.Rh8 mate.
This is a very useful mating pattern to know!
5) Is it time for Black to give
up?
BLACK TO MOVE
Black can save himself thanks
to a stalemate trick: 1...Rf5+!! (He
sees that his King has no legal move, so if
he can give away his Rook the game will be
drawn due to stalemate!) 2.Kh4 (2.Kxf5
is an instant draw while 2.Kh6 Rh5+! 3.Kxh5
also leads to a quick tie.) 2...Rf4+ (Black
will check forever until White shakes hands!) 3.Kg3
Rf3+ 4.Kg2 Rf2+ 5.Kg1 Rf1+ 6.Kg2 Rf2+ 7.Kxf2 (White
couldn’t stand it anymore!), DRAW. A
LOT of people fall for this, so try and paste
it into your memory.
6) Two pawns down, White shows
that he’s not dead yet!
WHITE TO MOVE
An old but extremely useful
trick saves White: 1.Bxe4!! (White
could put this off for a while, but why not
get it over with?) 1…Kxe4
2.Kg2 and the game
is drawn since White shuttles his King from
h1 to g1 to h2 to h1 (whatever square is available)
until Black realizes he can’t promote
his pawn because he can’t make White’s
King leave the corner (Trust me, would I lie
to you?). Note that if Black’s Bishop
lived on a light square (d7 for example) the
ending would be an easy win because he could
always chase the White King out of the corner
by checking on the a8-h1 diagonal. Learn this,
it will save you many times in your chess career!
7) Black intends to fianchetto
his Bishop on g7, but he’s in for a surprise.
WHITE TO MOVE
White thumps his opponent
with the old but deadly Philidor Mate: 1.Nxe5!! (If
it’s a casual blitz game, have some fun
and scream, “Oh no, I hung my Queen!
Please don’t take it!”) 1…Bxd1 (He
really should play 1...dxe5 2.Qxg4 when White
is a pawn up for nothing, but after the screaming
fit White just went though, who could resist
eating the “hanging” Queen?) 2.Bxf7+
Ke7 3.Nd5 mate. At
this point your opponent might be a bit angry,
so get up and run as fast as you can!
8) In this position, should Black
play 1…e6, 1…Ngf6, or 1…g6?
BLACK TO MOVE
Of the three choices, the only acceptable move is 1…e6 with
a good game for Black. MUCH worse are both 1…Ngf6 and 1…g6, when
White ends matters rather abruptly with 2.Nd6 mate!
9) Can Black safely eat the pawn
on c5?
BLACK TO MOVE
No, taking that pawn is
suicide thanks to a nice “X-Ray” combination: 1…Qxc5??
2.Rd8+!! Kg7 (He
should try 2…Rxd8 3.Qxc5 but the position
would still be lost.) 3.Rxc8! and
White has won a whole Rook!
10) Black has lots of good moves
here. However, 1…Nxe4 is very tempting.
Should Black take that pawn?
BLACK TO MOVE
No, you must always be careful
about putting a piece on an unprotected square.
In this case 1…Nxe4?? loses
the Knight to: 2.Qa4+! (creating
a double attack on the King and Knight) followed
by 3.Qxe4 when White will win. An enormous
amount of players have fallen for this trap!
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