| Sharpen up your mental reflexes
with these basic yet juicy tactical tests.
1) Material
is even, White’s Bishop is attacked
(…Rxd2 is threatened), and White’s
Queen is about to be taken. What can the
first player do?
WHITE TO
MOVE
White wins by mixing an attack
against g7 with back-rank threats: 1.Bh6! (And
not 1.Bc3? Qf8 when the winning idea in the
solution no longer works.) 1…Qf8 (Better
is 1...Qxd1+ 2.Qxd1 gxh6 but White will eventually
win after 3.Kg2) 2.Qxg7+! (The
point. You didn’t get this problem right
if you failed to notice this idea.) 2…Qxg7
3.Rd8+ Qf8 4.Rxf8 mate.
2) White
is a pawn up and he threatens more gains by
Bxd6 (winning the Queen) or Qxa7 (picking up
another pawn). What can Black do?
BLACK TO
MOVE
The tempting 1…Ne2+
isn’t bad, but after 2.Kh1 Qd3 3.Re1
Nxg3+ 4.hxg3 Rxf2 5.Kh2 White is still hanging
on since 5…Rxa2?? 6.Re4 turns the tables.
However, Black can detonate a bomb with 1…Qxg3!! when
White has three replies, but they all fail: 2.Qe4+
Qg6 and Black’s
a piece up and will easily win the game; 2.fxg3
Ne2+ 3.Kh1 Rxf1 mate; 2.hxg3 Ne2+ 3.Kh2 Rh6
mate.
3) Material
is even but Black has the option of winning
the white pawn on b3 by 1…Nxb3. Is this
playable? If not, what do you think Black should
do?
BLACK TO
MOVE
Suicidal is 1...Nxb3?? 2.Nxb3
Rxb3 3.Bd5+ forking Black’s King and
Rook. Instead, 1...Rxg3!
2.fxg3 Ne2+ 3.Kf2 Nxc1 wins
a piece and the game.
4) White
is staring at the target on c6 which appears
to be adequately protected. Is this true? What
is White’s best move?
WHITE TO
MOVE
Did you fall for my nefarious
trick? White can win the c6-pawn by 1.Nxc6
when 1…Nxc6 (1…Kh7 is better, but
still miserable for Black) 2.Qxc6 (it turns
out that 2.Qg4! wins on the spot) 2…Qxc6
3.Ne7+ leaves White a pawn up. As good as 1.Nxc6
is (after 1…Kh7 White has a huge but
not completely winning advantage), White’s
best move is 1.Qg4!, taking
advantage of Black’s undefended Queen: 1…Ne6 (not
1…f6 2.Nxh6+ followed by 3.Qxd7) 2.Nxg7! when
Black is dead meat.
5) This
position occurred in a grandmaster game. It’s
clear that Black’s Knight is far superior
to White’s pathetic Bishop, but how did
that translate into a win?
BLACK TO
MOVE
In the game Tolush-Simagin,
USSR 1952, Black won a piece by 1…Qg1+!
2.Kxg1 Nxe2+ followed
by 3…Nxc1. Note
that the tempting 1…Nh3??, threatening
both 2…Qg1 mate and 2…Qf2 mate,
loses to 2.Qc8+ Kg7 3.Qxh3.
6) An
ugly position, to be sure. However, does White
have a strong shot?
WHITE TO
MOVE
No, White can’t win
a tactical battle at the moment and should
simply castle by 1.0-0, hoping to make use
of his central space. For those that got excited
over 1.f5 (apparently
trapping Black’s Knight), you overlooked 1…Bxf5!
2.Nxf5 Qa5+ followed
by 3…Qxf5 with an extra pawn for Black.
7) White
appears to be lost. Is this so, or can he save
the game?
WHITE TO
MOVE
White wins on the spot with 1.Bg8! (And
not 1.Re1?? cxd5 2.Qe8+ Qf8 3.Qxf8+ Rxf8 4.cxd5
Rd8 with Black on top) when the double threat
of 2.Rxd6 and 2.Qxh7 mate leads to massive
material gains.
8) White
has been waiting for his opponent to give up
for quite a while. True, Black can turn his
a-pawn into a Queen and give check, but after
White’s King moves to safety it seems
that the many White mate threats should do
the trick. Is it finally time for Black to
lay down his arms?
BLACK TO
MOVE
Black draws by force because
none of his pieces (except the a-pawn) can
legally move. This creates a stalemate possibility: 1…a1=Q+
2.Kg2 Qh1+! (Forcing
White to take the last mobile piece!) 3.Kxh1, stalemate/draw.
9) White
has sacrificed a piece for a monster attack
down the g-file. However, it seems that Black’s
defenses are holding since …Bxg1, winning
the g1-Rook, is threatened, and …Bg5,
closing off the g-file, is also very annoying.
Also note how the e5-Knight is keeping White’s
pieces out of g6. Is White doomed?
WHITE TO
MOVE
White has only one way to
avoid defeat, but it turns out to be devastating: 1.Rh7+! (This
is called a “clearance sacrifice.”) 1…Kxh7
2.Qg7 mate.
10) White
has a lovely attacking position, but how can
he break through?

WHITE TO
MOVE
Alekhine - Em. Lasker, Zurich
1934. This very famous game features an aging
Lasker fall victim to Alekhine’s tactical
brilliance after 1.Nf5+
Kh8 2.Qxg6!, a move
which prompted Lasker to resign immediately.
You can’t blame him, since nobody would
want to come face to face with 2…hxg6
3.Rh3+ Nh6 4.Rxh6 mate.
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