Chess players will love LEXX 4.18 (THE GAME). Only a very
few feature-length movies have been made in which
chess is the main subject. I know of only four.
Three of these have as their central theme the
idea that chess players become obsessed with
the game and go insane. This is depressing, tiresome,
and not exactly true due to the fact that the
majority of chess players are already insane
before they take up the game.
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LEXX 4.18 (THE GAME) is an episode from a TV show, and with
the commercials removed it's only 45 minutes
long, so whether or not it qualifies as a feature-length
movie is debatable, but in any case it stands
head and shoulders above the flicks
whose directors are obsessed with proving that
chess players are obsessed. LEXX 4.18 focuses
on chess itself and succeeds in conveying many
essential truths about the game.
I'm not familiar with Canadian TV, but quickly enough I
was able to figure out that the Lexx is an organic,
vaguely crustacean and/or insectile spaceship
that resembles a wingless mutant dragonfly from
some angles and an Erector-set phallus with
a gigantic scrotum from others. The tone of the show seems
to be a fizzy cocktail of silliness,
satire, black comedy, and intellectual wit. The
intentional over-the-top psychedelic cheesiness
of the props, costumes, dialogue, acting, and special
effects left me feeling like someone
had slipped a hit of acid into my chamomile tea.
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In THE GAME one of the Lexx's crew members, an undead Divine
Assassin named Kai, plays a game of chess with
a villain named Prince. The stakes are high.
If Prince wins, two of Kai's fellow crew members will forfeit
their lives – a jittery and apparently inept worrywart
named Stanley Tweedle and someone named Xev who
looks like a voluptuous harem girl
with plump bee-stung lips. (Later I found out
that Xev is a humanoid female who's half
cluster lizard and half love slave. Hoo boy!)

If Kai wins, Prince will free Kai from the ranks of the
undead. Zombies are undead, and so are vampires,
but Kai appears to belong in a third category.
His spirit has been separated from his body.
Only if the two parts of him are reunited
will he be able to finish his life and find rest
in death.
Kai and Prince play their high-stakes game in the middle
of a bleak, lonely, windswept landscape in the
Other Zone, which is defined by Kai (rather wittily,
I think) as an "unstable partial universe." The
Other Zone landscape (in reality an isolated
location in Iceland) consists entirely of snow
and rock – a world of white and black with virtually
no other colors, the perfect setting for a game
of chess.
The chessboard and pieces deserve a careful description.
Each of the board's sixty-four squares has a
hole in the middle and is divided into two hinged
halves that can be separated and closed again,
similar to the two planks on a guillotine that
clamp around a victim's neck and hold his head
in place so that it will stick out through a
hole and be properly positioned under the blade.
Various characters from the LEXX show wear distinctive
hats to indicate which piece they represent (for
example, Xev is the Black queen) while standing
out of sight underneath the board with only their
heads sticking up through the holes in the squares.
 Goofy oversized keyboards protrude from two sides of the
board. When one of the players is ready to make
a move, he punches keys and turns cranks. The
necessary squares open up, an unseen mechanism
underneath the board slides the chosen piece
to its new square (all we see is a head gliding
across the surface of the board), and then the
piece is clamped in place as the two halves of
the new square close tightly around the neck
of the head. Whenever a piece is captured, the
square is cleared by an ax or mace that swings
down and smashes the head of the captured piece
like a ripe melon, splattering the faces of the
other pieces with gorgeous gouts of fake blood
and brains.
How, you ask, could such a lurid, garish depiction possibly
reveal essential truths about chess? Let me count
the ways.
First, Kai is unnaturally logical, rational, and imperturbable.
He seems completely detached from other people.
He cannot feel emotions and makes no attempt
to feign them. He has no spirit. The look in
his eyes is cold, empty, and profoundly inhuman.
Prince, on the other hand, oozes all of the emotions
that normal people find repulsive and loathsome.
He gloats over the board, sneering at Kai with
oily arrogance, his eyes glittering with sadistic
glee. His theatrical gestures, his haughty
tone of speech, his disdainful facial expressions,
and his endless bragging make it clear that he
considers himself superior to everyone else in
the universe. Now, I ask you, isn't it true that
these two personality types cover about 90% of
all the tournament chess players you've ever
met?

Second, the entire game is shown clearly from start
to finish. It's a Bishop's Opening melee featuring
the complicated double-edged tactics that arise
when one player castles kingside and the other
castles queenside, with a race to see which player
can checkmate the other first. Since I'm a low
Class A player myself, I couldn't be sure, but
the quality of the play struck me as being quite
high, so I guessed that the creators of
the show were using the score of an
actual game between two strong players.
Later my guess was confirmed when Jeremy Silman
told me that the game comes from the famous 1834
match between Labourdonnais and MacDonnell. I
may have even seen the game before. Fifty years
ago, shortly after I discovered that I could
use chess books to learn tricky openings
that would allow me to crush my pals at Smiley
Junior High School, I became infatuated
with the swashbuckling but totally unsound MacDonnell
Double Gambit and played through most of
the games from the above-mentioned
1834 match. But I digress. The point I want to
make is that the game shown in LEXX 4.18 is
a good one, and after every move, Kai, Prince,
and the talking-head pieces discuss the purpose
of the move and debate its merits. This ongoing
analysis is fairly simple and rudimentary
but also accurate. As a result LEXX 4.18
can be used as an instructional DVD for beginners.
By emphasizing the importance of relentless analysis,
it reveals another essential truth about chess.
Third, when the talking-head pieces are arguing
about tactics and strategy, they also bombard
each other with a non-stop barrage of childish
taunts, threats, insults, jeers, and sarcastic
remarks. Whenever they think Kai has blundered,
Prince's pieces chant, "Resign! Resign! Resign!" or "Bad
move! Bad move! Bad move!" After
a capture, one piece ecstatically exclaims, "The
violence! Oh, the violence!" Reacting
to what appears to be a blunder, another piece
snickers and asks, "What are you, a retard?" Finally,
they are reduced to shouting "Nana nana
na na!" at each other like a roomful
of sugar-crazed seven-year-old brats. In this
way THE GAME reveals the most essential truth
of all. It shows us the heart and soul of chess.
Click to see SILMAN'S
REVIEW OF THIS LEXX EPISODE.
Lexx
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